I still get chills thinking about that ending. It’s 2026, and I’ve replayed Star Wars Outlaws at least three times since its 2024 release. Every single time, the final moments hit me the same way. Kay Vess, our scrappy scoundrel, hands over that encrypted codex to Vail – you know, the no-nonsense bounty hunter who almost stole the show in the last act. And she says something like, “Use this to start your own business.” I literally screamed at my screen: YES! That is the sequel we need! Why are we not already playing that game right now?

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Let’s be real for a sec. Star Wars has given us so many Jedi and Sith stories. But the scoundrel side of the galaxy? That’s where the real dirty, unpredictable fun lives. Kay’s adventure gave us a taste – sneaking, shooting, sweet-talking our way through the Outer Rim. But the ending of Outlaws didn’t just wrap up her journey; it ripped open a door to something even bigger. The codex isn’t just some MacGuffin. It’s a hit list. A burn book filled with dirt on high-ranking Imperial officers. And Vail? She’s now holding the keys to the most explosive bounty hunting network ever imagined.

Can you imagine a full-blown bounty hunter sim set in this era? I’m not talking about a simple side-activity mini-game. I mean an entire game where you – yes, YOU – create your own hunter, walk into Vail’s newly established guild, and start picking contracts off that codex. Each target is a mid-level Imperial moff, a corrupt governor, a war profiteer hiding behind a Star Destroyer. The storytelling potential is insane. Ubisoft already proved they can do conspiracy networks with Assassin’s Creed. Remember the cultist menus in Odyssey? Now picture an Imperial network where you peel back layers of intel, identify targets, track them across planets, and then decide how to take them down. Quietly? Loudly? Maybe you sell their secrets to the Rebellion instead. This isn’t just a sequel; it’s a genre-defining moment waiting to happen.

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The first Outlaws already nailed the open-world stealth-action loop. Now amplify it with a fully customizable character creator. I know, I know – Ubisoft rarely lets us build our own lead in narrative-heavy games. But a bounty hunter guild story is literally the perfect excuse. Everyone’s hunter is different. A Mandalorian dropout, a Trandoshan heavy, a Zeltron smooth-talker with a hidden blade. This would inject so much personal investment into the loot and gear systems. Plus, fashion souls in the Star Wars galaxy? Yes please.

And here’s the part that makes me stay up at night: multiplayer. Before you roll your eyes, hear me out. Vail’s new guild wouldn’t be filled with perfect, disciplined soldiers. They’re bounty hunters. Quarrels, betrayals, rivalries – that’s baked right into the lore. Imagine a seamless online system where you can either accept single-player contracts as usual, or toggle an “open season” mode. Suddenly, another player’s hunter lands in your mission area, either trying to steal your bounty or working with you for a bigger cut. Inspired by Dark Souls invasions? Sure, but much more chaotic. Or maybe it’s a full co-op hub where guildmates plan elaborate heists against Imperial installations. Ubisoft has the tech (look at The Division). The setting is just begging for it.

Of course, I know we’re in 2026 and there’s still radio silence on a follow-up. Star Wars Outlaws performed decently, but Massive Entertainment is probably already deep into another project. Still, as a fan, I can’t help but dream. The blueprint is sitting right there in the endgame. Vail stands poised to become a central figure in a whole new breed of Star Wars underworld tales. Maybe Kay herself pops in as a quest-giver or a rival. The age of the Empire falling apart after Return of the Jedi is an untouched goldmine for anti-hero stories, and that codex is the spark.

So I’m putting this out into the galaxy: if any developer is reading, please, let us hunt. Let us build our legend. Let us take that Imperial burn book and turn it into the most satisfying, morally gray space adventure ever made. Until then, I’ll keep replaying that ending and imagining the millions of stories waiting to be told out there in the Outer Rim. 🌌✨