Hey there, fellow scoundrels! As we're cruising through 2026, I've been diving deep into the Outer Rim in Star Wars Outlaws, and let me tell you - this game's still got some serious teeth when it comes to achievements. While most of us are busy pulling off heists and outrunning Imperial patrols, there's this whole other layer of challenges that'll test your skills to the absolute limit. Some of these trophies? They're like trying to smuggle thermal detonators through a Star Destroyer - possible, but you better know exactly what you're doing!
🏆 8. Old School Cool

Okay, so this one's not exactly brain surgery, but it'll have you playing space tourist for a good while. You need to search around every single planet's orbit for those ancient Separatist transmissions. It's like being an interstellar archaeologist, except instead of digging up bones, you're chasing static-filled holograms.
Fun fact - back when the game first launched, this trophy was straight-up broken on PS5. Like, you could do everything right and still get nothing. Talk about frustrating! Thankfully, Ubisoft patched that mess up, so now all you gotta do is:
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Cruise around each planet's orbit
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Find those old Separatist signals
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Follow them to unlock the Disruptor outfit
Pro tip: Put on some good music while you're space-hopping - it gets pretty monotonous after the third planet!
🔫 7. It Wasn't Me

Oh man, this achievement sounds simple on paper, but it's actually a massive pain in the neck. Here's the deal: you need to get yourself to maximum Wanted status with the Empire (easy enough - just start blasting Storm Troopers), but then instead of doing the sensible thing and clearing your name at a Death Trooper camp, you have to... walk all the way back to a city to bribe an officer.
And here's the kicker - once you're at max Wanted, Fast Travel gets disabled. So you're stuck hoofing it through Imperial checkpoints and roadblocks while every Storm Trooper in the sector is looking for you. It's like trying to sneak a bantha through a mouse droid hole!
💼 6. Honest Work

Forty Broker Missions. FORTY. Look, if you're the type who loves side content, this'll come naturally as you explore. But if you're mainlining the story? Hoo boy, you're in for a grind.
The missions themselves aren't bad - typical stealth jobs, deliveries, the usual scoundrel stuff. But forty of them? That's enough to make even Han Solo think about getting a day job. My advice? Mix them in between story missions so it doesn't feel like you're doing paperwork in space.
🎁 5. Got You Something

Nix is the best little companion, right? But finding all fifteen of his treasures? That's a whole different story. These things don't show up on your map until you're practically tripping over them, so you better love exploring every nook and cranny of those open-world areas.
Most of the time, Nix will alert you when you're close, and it's just a matter of following his cute little paws to some scenic spot. But some of these treasures... they're hidden in places that'd make a mountain goat nervous. We're talking cliff faces, dangerous climbs, and views so obscured you'll need Force-enhanced vision to spot them.
💎 4. It's Mine Now

Okay, confession time: when I first saw the Holotracker map for Jet Kordo's Legacy, I almost quit. I mean, who wants to play "find the specific rock formation" when there's Storm Troopers to shoot and credits to steal?
But here's the cool part - all the locations are actually major landmarks on their planets. If you squint at your map and compare terrain features, you can actually figure out where to go. Still, you'll need to:
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Track down Miyuki Trade League leads
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Solve some decent puzzles
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Unlock every vault
Do all that, and you'll get the complete Scoundrel set - totally worth the treasure hunt!
☁️ 3. Into Darkness

Space combat in Outlaws is fun, right? Well, try doing it when you can't see two meters in front of you! Into Darkness requires you to shoot down ten enemy ships while flying through the Kijimi Nebula, and let me tell you - that nebula doesn't mess around.
It's like flying through soup. Thick, space soup that hides:
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Enemy ships (obviously)
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Asteroids (lots of them)
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Your own sense of direction
Seriously, I crashed more times trying for this achievement than I did in my entire first playthrough. Put on some chill music, take deep breaths, and maybe sacrifice a droid to the space gods before attempting this one.
👿 2. Think I Had A Choice?

This achievement's name is hilarious because you absolutely DO have a choice - you're just choosing to be the galaxy's worst business partner. To get Think I Had A Choice?, you need to reach Terrible Reputation with one of the crime syndicates.
At first, you can tank your rep by taking their jobs and then betraying them. But once you drop below "Good" status? Oh, they stop working with you entirely. Then you have to get creative:
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Raid their bases
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Steal from them openly
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Attack their guards (no stealth!)
It's basically becoming a one-person crime wave against organized crime. The irony is beautiful, really.
🚀 1. Punching Up

And now, the big one. The achievement that separates the scoundrels from the legends. Punching Up requires you to defeat all four syndicate capital ships... without taking any hull damage in any of the fights.
Let that sink in. These are the toughest space battles in the game, and you can't get hit even once. Not even a little scratch. It's like trying to thread a needle while riding a speeder bike through Endor.
Before you even think about attempting this, you need:
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Fully upgraded Trailblazer combat systems
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MAXED OUT shields (seriously, don't skimp here)
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All maneuvers from the High Roller ability set
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At least one ion weapon system
Even with all that, it comes down to skill, patience, and maybe a little luck. But when you finally get it? That "Great shot, kid!" feeling is absolutely worth it.
So there you have it, space cowboys - the eight toughest achievements in Star Wars Outlaws as of 2026. Some are tests of skill, some tests of patience, and some... well, some just make you wonder what the developers were thinking. But that's what being a scoundrel's all about, right? Taking on impossible odds and coming out on top (usually with a few new blaster holes to show for it).
May the Force be with you... or at least, may your shields hold up!