In the expansive galaxy of Star Wars Outlaws, few missions test a scoundrel's nerve like "False Flag." This main story operation sends players to an Imperial fuel station orbiting Toshara, tasked with wiping out the Crimson Dawn's debts on Mirogana. What starts as a simple data errand quickly escalates into a tense blend of space combat, stealth, and a game-changing choice that reshapes your reputation with the crime syndicates. How does one navigate the Imperial patrols, secure the data vault, and decide between framing the Pykes or Crimson Dawn? Let’s break down every critical moment.

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Before boots ever touch the station deck, preparations are key. After acquiring fuel injectors, you’ll bring them to Waka at the Jaunta’s Hope spaceport on Toshara to repair the Trailblazer’s propulsion system. This isn’t just a fetch quest—it’s your ticket off the ground and into a quick space combat tutorial. Once the ship is spaceworthy, you follow the golden objective marker to recover a cargo of sansanna, fending off raiders along the way. The game uses these early moments to teach ship controls, locking on, firing missiles (which are on a cooldown, so timing matters), and using pursuit mode for more accurate shots. It’s a gentle but necessary warm-up because the real pressure builds when you dock at the Imperial station alongside a TIE fighter escort.

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Sneaking onto an Imperial installation is no joke. The hangar teems with officers and stormtroopers, and getting spotted can turn the whole mission into a firefight. A smart tip for any outlaw: if you break stealth, simply reload the most recent auto-save. The checkpoint is forgiving, resetting all enemy positions and alert statuses, which lets you slip back into the shadows without punishment. To move through the first hangar, you’ll need to crouch and silently take down three enemies to your right and one directly ahead. Why the emphasis on the two uniformed Imperial officers? Because they have a clear line of sight across the room, and if you don’t eliminate them first, they’ll spot you the moment you try to cross.

Once those guards are dealt with, a trolley becomes your best friend. Activate it and walk alongside its right side, using it as mobile cover to glide past a stormtrooper. The trick is not to cling too tightly—stand a bit too close and you’ll be pushed backward. As you near the end of the room, shift slightly in front of the trolley to break the trooper’s line of sight. After that, a red barrier blocks your path, but a vent on the right offers an alternate route, leading to a lift that raises you deeper into the station.

The maze continues with patrols, locked doors, and cameras. In one section, you’ll need to command Nix, your loyal companion, to sabotage an alarm on a wall, which distracts a stormtrooper and lets you slip by. Another challenge involves a locked door and a switch on the other side—Nix can power it off from behind a barrier, a reminder that the little merqaal is more than just cute company. The vent network is extensive, dropping you between massive moving machinery where timing your movements is critical. At one point, you must override a lock beside a small red barrier while the machines slide forward, a moment that rewards patience.

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Finding the data vault isn’t straightforward. At one point, Kay looks at a group of TIE fighters and wonders aloud, “Can I get over there?” The answer is yes—if you use Nix to hit a switch that moves a fighter out of the way, then grapple across when a floating droid’s back is turned. Later, you’ll need to distract a stormtrooper with Nix before grappling to their platform and delivering a quick melee takedown. These sequences test your ability to read enemy patrol patterns and exploit small windows of opportunity. The final door to the vault requires one more slice, and then you’re in.

Inside the data vault, a computer allows you to sabotage the debt records. A brief conversation with Bosnok follows, and then the central dilemma emerges: frame the Pykes or frame Crimson Dawn. This choice directly impacts your reputation with the two syndicates—support the Pykes and you’ll gain a sizable reputation boost with them while taking a significant hit with Crimson Dawn, and vice versa. For players wondering which path to take, it really comes down to which faction you want to curry favor with at that stage of the game. Neither option is objectively better; it’s a matter of personal strategy.

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With the choice made, the mission shifts to escorting Bosnok’s sled off the station. This escort section is a mix of puzzle-solving and combat. You’ll need to access computers to lower red barriers, crouch beside the sled to prompt movement, and stick to the left side to avoid stormtroopers’ gaze. A critical warning: when you pass an alarm panel, do not sabotage it, as that can actually alert nearby enemies. After a brief fight—where you must shoot any enemy who tries to trigger the alarm—Bosnok exposes a power node that you can hit with your blaster’s ion mode to disable an energy barrier. A final vent crawl leads to another computer that moves Bosnok along, and then you’ll override the cargo authorization.

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Returning to the Trailblazer is a cathartic release of tension. You use your data spike to open the hangar doors and can finally abandon stealth. Grab a weapon from the crates near the ship and start blasting. Keep an eye on the upper levels, though—snipers there can be quickly taken out by shooting red barrels. You only have to hold the line until Bosnok’s sled moves onto the ship, then board and escape.

The final leg involves flying to a debris field, defeating pursuers in another space skirmish, clearing your wanted status at an Imperial comms relay, and returning to Mirogana. Regardless of which syndicate you framed, you’ll speak with its representatives to wrap up the quest and reap your reputation rewards.

In 2026, Star Wars Outlaws continues to captivate with its mix of open-world freedom and tense, story-driven set-pieces. The “False Flag” mission embodies everything that works about the game: a heist-like atmosphere, clever use of Nix, and meaningful decisions that ripple through your criminal career. If you’re still exploring the outer rim, mastering this mission will make you the galaxy’s most versatile scoundrel.