The anticipation for ARK 2, now officially slated for a 2025 release, continues to build within the gaming community. This sequel to the wildly successful survival franchise promises to evolve the formula, but one announced feature has players and critics alike scratching their heads: a souls-like combat system. While the developers at Studio Wildcard aim to inject fresh mechanics into the series, this particular choice feels like trying to fit a square peg into a round hole, or more aptly, like teaching a T-Rex to perform ballet—intriguing in theory, but fundamentally awkward in practice.

The official word from the developers is clear: ARK 2 draws heavily from Souls-like action for its human-scale combat. This means an emphasis on precise dodges, strategic blocks, light and heavy attacks, combos, and player-reflex skills. On paper, it sounds like a recipe for deeper, more engaging melee encounters. Yet, for a franchise built on taming and battling prehistoric behemoths, this focus feels oddly misplaced. It’s akin to building a state-of-the-art kitchen in a submarine; the craftsmanship might be impressive, but it doesn't quite align with the core environment. The concern is that this system is designed exclusively for human-vs-human skirmishes, with no clear indication of how these mechanics translate to the game's iconic dinosaur battles. This leaves a gaping question: will fighting a Spinosaurus feel like a strategic dance of death, or will it revert to the simpler, more chaotic brawls of the original?
🦖 Why Souls-Like Combat Feels Like a Mismatch
Let's break down the dissonance:
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Thematic Clash: The Dark Souls series and its spiritual successors thrive on melancholy, high-fantasy worlds and humanoid adversaries. ARK's identity is rooted in primal survival, sci-fi mystery, and, above all, dinosaurs. Imposing a slow, methodical, stamina-managed combat system onto a game where you might be ambushed by a pack of raptors could feel restrictive, not empowering.
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Boss Battle Blues: Some of the most memorable souls-like encounters are against knights, demons, and other humanoid figures. While ARK 2 will undoubtedly have colossal dinosaur bosses, forcing a souls-like template onto them might dilute what makes them special—their raw, animalistic unpredictability.
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Legacy of Survival Ascended: The recent ARK: Survival Ascended remake, despite graphical upgrades, was plagued with performance issues and controversial microtransactions. This has made the community wary of drastic changes. Introducing a complex, untested combat system feels like a risky pivot when core performance and monetization models need solidifying first.
🎯 Better Blueprints: Monster Hunter & Horizon
If Studio Wildcard seeks inspiration for thrilling monster combat, they needn't look further than two genre giants. The proposed souls-like system feels like using a scalpel for lumberjacking; there are simply better tools for the job.
The Horizon Approach: Imagine facing a Triceratops in ARK 2 not as a health-sponge, but as a dynamic puzzle. Horizon: Zero Dawn and Forbidden West master this with their machine creatures. Players target specific weak points, disable weapon systems, and break off armor plates, which drastically alters the enemy's behavior and capabilities. Applying this to ARK 2 would be transformative:
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Injury System: A wounded Carnotaurus could favor one leg, changing its charge pattern.
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Armor Break: Smashing the bony frill of a Pachycephalosaurus could stun it, opening it for a critical strike.
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Escalating Ferocity: Dinosaurs could become more desperate and aggressive as their health drops, mimicking real animal behavior.
The Monster Hunter Philosophy: This franchise is the gold standard for "learning the monster." Each creature has a distinct moveset, tells, and weak zones. Translating this to ARK 2 would mean:
| Dinosaur Type | Potential Monster Hunter-Style Combat Feel |
|---|---|
| Raptor Pack | Fast, agile, uses pack tactics. Requires constant awareness and crowd control. |
| Ankylosaurus | A living tank. Attacks focus on breaking its guard or flanking its heavy armor. |
| Pteranodon | Aerial harassers. Combat involves timing ranged attacks or using terrain to ground them. |
This system would make each dinosaur encounter feel unique and require mastery, far more than a universal dodge-roll mechanic might.

❓ The Great Unknown: What We Still Don't Know
Despite the announcement, ARK 2's combat remains shrouded in mystery. The souls-like description is a broad brushstroke, leaving crucial details unanswered:
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Hitboxes & Polish: One hopeful takeaway is that souls-like games are renowned for their precise hitboxes. If ARK 2 adopts this technical rigor, it could solve the janky collision issues that sometimes plagued the original.
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Dinosaur Integration: The million-dollar question: How will souls-like mechanics apply to dinosaur taming and combat? Will taming require a precise parry? Will fighting a Giganotosaurus feel like a Souls boss battle, or will it be a separate system entirely?
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Weapon & Gear Depth: Souls-likes are deeply tied to their weapon variety and move sets. Will ARK 2's primitive and tek-tier weapons have this level of nuanced complexity, or will it be a superficial layer?
The delay to 2025, while frustrating for fans, provides Studio Wildcard a crucial opportunity. They can analyze the reception of Survival Ascended and carefully integrate feedback. The goal shouldn't be to copy another genre's homework, but to synthesize the best ideas into something uniquely ARK. The potential for a deep, visceral, and strategic combat system against dinosaurs is immense—it just might not wear the signature armor of Lordran. The journey to 2025 will reveal if this gamble pays off or if it becomes a fossilized misstep in the franchise's evolution.